Coin Collector Adventure
Nov 19, 2023
v.0
Collect 78 coins in each of the 8 letter S shaped scenes to complete the game. Web game Platformer Adventure game Coin collector

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2. Paste the code into your website.
3. Resize the iframe to fit your website.

Javascript, HTML, CSS Code

                
<!DOCTYPE html>
<html lang="en">
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>

<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Coin Collector Adventure</title>
<meta name="description" content="Collect 78 coins in each of the 8 letter S shaped scenes to complete the game.">
<meta name="keywords" content="coin collector, adventure game, platformer, web game, single page app">
<style>
body, html { height: 100%; margin: 0; overflow: hidden; }
canvas { background: #f0f0f0; display: block; margin: 0 auto; }
#gameCanvas { border: 1px solid black; }
</style>
<link href="https://fonts.googleapis.com/css2?family=Old+English+Text+MT&display=swap" rel="stylesheet">

<link rel="canonical" href="https://calculator.tools/app/coin-collector-adventure-763/">
<meta charset="utf-8">

</head>
<body>
<canvas id="gameCanvas"></canvas>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');

canvas.width = 800;
canvas.height = 600;

const worldMap = {
coins: [],
collected: 0,
total: 78,
scenes: 8,
currentScene: 1
};

const player = {
x: 100,
y: 500,
width: 30,
height: 30,
speed: 5,
velocityY: 0,
jumpPower: -10,
onGround: false
};

const gravity = 0.5;
const friction = 0.8;

// Key controls
const keys = {
right: false,
left: false,
up: false
};

function generateCoins() {
const coinsPerScene = worldMap.total / worldMap.scenes;
for (let i = 0; i < coinsPerScene; i++) {
const x = Math.random() * (canvas.width - 10);
const y = Math.random() * (canvas.height - 10);
worldMap.coins.push({ x, y, collected: false });
}
}

function drawPlayer() {
ctx.fillStyle = 'blue';
ctx.fillRect(player.x, player.y, player.width, player.height);
}

function drawCoins() {
ctx.fillStyle = 'gold';
worldMap.coins.forEach(coin => {
if (!coin.collected) {
ctx.beginPath();
ctx.arc(coin.x, coin.y, 5, 0, Math.PI * 2);
ctx.fill();
}
});
}

function updatePlayer() {
if (keys.right) player.x += player.speed;
if (keys.left) player.x -= player.speed;

player.velocityY += gravity;
player.y += player.velocityY;
player.velocityY *= friction;

// Check for ground
if (player.y + player.height > canvas.height) {
player.y = canvas.height - player.height;
player.onGround = true;
player.velocityY = 0;
}

if (player.x + player.width > canvas.width) player.x = canvas.width - player.width;
if (player.x < 0) player.x = 0;

// Collect coins
worldMap.coins.forEach(coin => {
if (!coin.collected && player.x < coin.x + 5 && player.x + player.width > coin.x && player.y < coin.y + 5 && player.y + player.height > coin.y) {
coin.collected = true;
worldMap.collected++;
}
});

// Next scene
if (worldMap.collected === worldMap.total) {
worldMap.currentScene++;
if (worldMap.currentScene > worldMap.scenes) {
alert('You have collected all the coins! Game completed!');
} else {
worldMap.coins = [];
worldMap.collected = 0;
generateCoins();
}
}
}

function jump() {
if (player.onGround) {
player.velocityY = player.jumpPower;
player.onGround = false;
}
}

function gameLoop() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPlayer();
drawCoins();
updatePlayer();

requestAnimationFrame(gameLoop);
}

window.addEventListener('keydown', function (e) {
if (e.code === 'ArrowRight') keys.right = true;
if (e.code === 'ArrowLeft') keys.left = true;
if (e.code === 'ArrowUp') jump();
});

window.addEventListener('keyup', function (e) {
if (e.code === 'ArrowRight') keys.right = false;
if (e.code === 'ArrowLeft') keys.left = false;
});

generateCoins();
gameLoop();
</script>
<script type="text/javascript"> var localStoragePrefix = "ct-763"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>
<script type="text/javascript"> window.addEventListener('load', function() { var observer = new MutationObserver(function() { window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); observer.observe(document.body, {attributes: true, childList: true, subtree: true}); window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); </script>
</body>
</html>

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