Damage Calculator
Nov 18, 2023
v.0
A calculator to determine battle damage in a game. Game Calculator Battle Damage

Versions  

Bugs  
None!

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2. Paste the code into your website.
3. Resize the iframe to fit your website.

Javascript, HTML, CSS Code

                
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>

<title>Pokémon Damage Calculator</title>
<meta name="description" content="Calculate damage in Pokémon battles">
<meta name="keywords" content="Pokémon, damage, calculator">
<style>
body {
font-family: 'Arial', sans-serif;
text-align: center;
background-color: #f4f4f4;
color: #333;
}

h1 {
font-size: 24px;
margin-bottom: 20px;
}

.container {
width: 400px;
margin: 0 auto;
}

.input-group {
margin-bottom: 20px;
}

.input-group label {
display: block;
margin-bottom: 5px;
font-weight: bold;
}

.input-group input {
width: 100%;
padding: 5px;
font-size: 16px;
border: 1px solid #ccc;
}

.input-group select {
width: 100%;
padding: 5px;
font-size: 16px;
border: 1px solid #ccc;
}

.input-group button {
display: block;
width: 100%;
padding: 10px;
font-size: 16px;
background-color: #4CAF50;
color: #fff;
border: none;
cursor: pointer;
}

.result {
margin-top: 20px;
padding: 10px;
background-color: #fff;
border: 1px solid #ccc;
}
</style>

<link rel="canonical" href="https://calculator.tools/app/damage-calculator-738/">
<meta charset="utf-8">

</head>
<body>
<h1>Pokémon Damage Calculator</h1>
<div class="container">
<div class="input-group">
<label for="level">Attacker's Level:</label>
<input type="number" id="level" min="1" max="100" required>
</div>
<div class="input-group">
<label for="attack">Attacker's Attack Stat:</label>
<input type="number" id="attack" required>
</div>
<div class="input-group">
<label for="defense">Defender's Defense Stat:</label>
<input type="number" id="defense" required>
</div>
<div class="input-group">
<label for="movePower">Move Power:</label>
<input type="number" id="movePower" required>
</div>
<div class="input-group">
<label for="attackModifier">Attack Modifier:</label>
<input type="number" id="attackModifier" min="-5" max="5" required>
</div>
<div class="input-group">
<label for="defenseModifier">Defense Modifier:</label>
<input type="number" id="defenseModifier" min="-5" max="5" required>
</div>
<div class="input-group">
<label for="effectiveHit">Effective Hit:</label>
<select id="effectiveHit">
<option value="0.75">Not Very Effective (0.75)</option>
<option value="1">Normal (1)</option>
<option value="1.5">Super Effective (1.5)</option>
</select>
</div>
<div class="input-group">
<label for="isCritical">Critical Hit:</label>
<select id="isCritical">
<option value="false">No</option>
<option value="true">Yes</option>
</select>
</div>
<div class="input-group">
<label for="isMultipleHits">Multiple Hits:</label>
<select id="isMultipleHits">
<option value="false">No</option>
<option value="true">Yes</option>
</select>
</div>
<div class="input-group">
<label for="minHits">Minimum Hits:</label>
<input type="number" id="minHits" min="1" required>
</div>
<div class="input-group">
<label for="maxHits">Maximum Hits:</label>
<input type="number" id="maxHits" min="1" required>
</div>
<button onclick="calculateDamage()">Calculate Damage</button>
<div class="result" id="result"></div>
</div>

<script>
function calculateDamage() {
var level = parseInt(document.getElementById('level').value);
var attack = parseInt(document.getElementById('attack').value);
var defense = parseInt(document.getElementById('defense').value);
var movePower = parseInt(document.getElementById('movePower').value);
var attackModifier = parseInt(document.getElementById('attackModifier').value);
var defenseModifier = parseInt(document.getElementById('defenseModifier').value);
var effectiveHit = parseFloat(document.getElementById('effectiveHit').value);
var isCritical = (document.getElementById('isCritical').value === 'true');
var isMultipleHits = (document.getElementById('isMultipleHits').value === 'true');
var minHits = parseInt(document.getElementById('minHits').value);
var maxHits = parseInt(document.getElementById('maxHits').value);

var damage = 0;

if (isMultipleHits) {
var totalDamage = 0;

for (var hits = minHits; hits <= maxHits; hits++) {
damage = (((2 * level + 10) / 250) * (attack / (defense * defenseModifier)) * (movePower + 2) * attackModifier * effectiveHit);
totalDamage += damage * hits;
}

damage = totalDamage / (maxHits - minHits + 1);
} else {
damage = (((2 * level + 10) / 250) * (attack / (defense * defenseModifier)) * (movePower + 2) * attackModifier * effectiveHit);
}

if (isCritical) {
damage *= 2;
}

damage = Math.round(damage);

document.getElementById('result').innerHTML = 'Damage: ' + damage;
}
</script>
<script type="text/javascript"> var localStoragePrefix = "ct-738"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>
<script type="text/javascript"> window.addEventListener('load', function() { var observer = new MutationObserver(function() { window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); observer.observe(document.body, {attributes: true, childList: true, subtree: true}); window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); </script>
</body>
</html>

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