<html>
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>JunyTony Game</title>
<meta name="description" content="Play the JunyTony Game and have fun!">
<meta name="keywords" content="game, fun, JunyTony">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">
<script type="text/javascript">
try {
// App Javascript Goes Here. Place your entire script content inside the try block for error handling.
// This will run when the DOM is ready.
document.addEventListener("DOMContentLoaded", function() {
// Display game instructions
var instructions = document.createElement("p");
instructions.innerHTML = "Welcome to the JunyTony Game! Use the arrow keys to control Juny and help him collect all the Tonys. Avoid the obstacles along the way. Good luck!";
document.getElementById("main-container").appendChild(instructions);
// Create game canvas
var canvas = document.createElement("canvas");
canvas.width = 800;
canvas.height = 600;
document.getElementById("main-container").appendChild(canvas);
// Game logic
var ctx = canvas.getContext("2d");
var juny = {
x: 0,
y: canvas.height / 2,
width: 50,
height: 50,
dx: 5,
dy: 5
};
var tonys = [];
var obstacles = [];
var score = 0;
function drawJuny() {
ctx.fillStyle = "#FFC107";
ctx.fillRect(juny.x, juny.y, juny.width, juny.height);
}
function drawTonys() {
for (var i = 0; i < tonys.length; i++) {
var tony = tonys[i];
ctx.fillStyle = "#E91E63";
ctx.fillRect(tony.x, tony.y, tony.width, tony.height);
}
}
function drawObstacles() {
for (var i = 0; i < obstacles.length; i++) {
var obstacle = obstacles[i];
ctx.fillStyle = "#9C27B0";
ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height);
}
}
function update() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawJuny();
drawTonys();
drawObstacles();
juny.x += juny.dx;
juny.y += juny.dy;
// Check collision with Tonys
for (var i = 0; i < tonys.length; i++) {
var tony = tonys[i];
if (
juny.x < tony.x + tony.width &&
juny.x + juny.width > tony.x &&
juny.y < tony.y + tony.height &&
juny.y + juny.height > tony.y
) {
tonys.splice(i, 1);
score++;
}
}
// Check collision with Obstacles
for (var i = 0; i < obstacles.length; i++) {
var obstacle = obstacles[i];
if (
juny.x < obstacle.x + obstacle.width &&
juny.x + juny.width > obstacle.x &&
juny.y < obstacle.y + obstacle.height &&
juny.y + juny.height > obstacle.y
) {
// Game over
alert("Game over! Your score: " + score);
resetGame();
}
}
requestAnimationFrame(update);
}
function resetGame() {
juny.x = 0;
juny.y = canvas.height / 2;
tonys = [];
obstacles = [];
score = 0;
}
function spawnTony() {
var tony = {
x: canvas.width,
y: Math.random() * (canvas.height - 50),
width: 30,
height: 30,
dx: -3
};
tonys.push(tony);
}
function spawnObstacle() {
var obstacle = {
x: canvas.width,
y: Math.random() * (canvas.height - 50),
width: 50,
height: 50,
dx: -5
};
obstacles.push(obstacle);
}
document.addEventListener("keydown", function(event) {
if (event.key === "ArrowUp" || event.key === "Up") {
juny.y -= juny.dy;
} else if (event.key === "ArrowDown" || event.key === "Down") {
juny.y += juny.dy;
}
});
setInterval(spawnTony, 2000);
setInterval(spawnObstacle, 3000);
update();
});
} catch (error) {
// This will throw the error to the parent window.
throw error;
}
</script>
<style>
/* App CSS Goes Here */
body {
background-color: #f1f1f1;
font-family: 'Roboto', sans-serif;
}
#main-container {
max-width: 800px;
margin: 0 auto;
padding: 20px;
background-color: #fff;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.1);
}
canvas {
border: 1px solid #ccc;
display: block;
margin: 20px auto;
}
p {
font-size: 18px;
line-height: 24px;
margin-bottom: 20px;
}
</style>
<link rel="canonical" href="https://calculator.tools/app/junytony-game-170/">
<meta charset="utf-8">
</head>
<body>
<div id="main-container" class="container">
<!-- App HTML Goes Here -->
</div>
<script type="text/javascript"> var localStoragePrefix = "ct-170"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>
<script type="text/javascript"> window.addEventListener('load', function() { var observer = new MutationObserver(function() { window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); observer.observe(document.body, {attributes: true, childList: true, subtree: true}); window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); </script>
</body>
</html>
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