King Lil G's Super Jump Game
Nov 11, 2023
v.0
A 3D game where the player, King Lil G, jumps through New York City. Hold the spacebar to charge a super jump and perform epic stunts. Game Stunts 3D game Super jump King Lil G New York City

Versions  

Bugs  
None!

Get This App On Your Website

1. Copy the code above with the iframe and link.
2. Paste the code into your website.
3. Resize the iframe to fit your website.

Javascript, HTML, CSS Code

                <html>
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>

<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">

<title>King Lil G's Super Jump Game</title>
<meta name="description" content="A 3D game where the player, King Lil G, jumps through New York City. Hold the spacebar to charge a super jump and perform epic stunts.">
<meta name="keywords" content="game, 3D game, King Lil G, super jump, New York City, stunts">

<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">

<script type="text/javascript">
try {
// App Javascript Goes Here. Place your entire script content inside the try block for error handling.

// This will run when the DOM is ready.
document.addEventListener("DOMContentLoaded", function() {
// Variables
var superJumpCharge = 0;
var maxSuperJumpCharge = 1000000000000000000000;

// Event listeners
document.addEventListener("keydown", function(event) {
if (event.code === "Space") {
chargeSuperJump();
}
});

document.addEventListener("keyup", function(event) {
if (event.code === "Space") {
performSuperJump(superJumpCharge);
resetSuperJumpCharge();
}
});

// Functions
function chargeSuperJump() {
var chargeInterval = setInterval(function() {
if (superJumpCharge < maxSuperJumpCharge) {
superJumpCharge += 1;
} else {
clearInterval(chargeInterval);
}
}, 10);
}

function resetSuperJumpCharge() {
superJumpCharge = 0;
}

function performSuperJump(charge) {
// Perform super jump based on charge
var jumpHeight = charge * 0.1; // Adjust jump height based on charge
var bellyFlopSize = jumpHeight * 0.1; // Adjust belly flop size based on jump height

// Display animation and effects
var playerElement = document.getElementById("player");
playerElement.style.transform = "translateY(-" + jumpHeight + "px)";

var crackElement = document.getElementById("crack");
crackElement.style.fontSize = bellyFlopSize + "px";

var shockwaveElement = document.getElementById("shockwave");
shockwaveElement.style.display = "block";

var dustElement = document.getElementById("dust");
dustElement.style.display = "block";

setTimeout(function() {
playerElement.style.transform = "none";
crackElement.style.fontSize = "0";
shockwaveElement.style.display = "none";
dustElement.style.display = "none";
}, 1000);
}
});

} catch (error) {
// This will throw the error to the parent window.
throw error;
}
</script>

<style>
/* App CSS Goes Here */
body {
background-color: #000;
color: #fff;
font-family: 'Open Sans', sans-serif;
}

#game-container {
width: 100%;
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
}

#player {
width: 50px;
height: 50px;
background-color: #f00;
border-radius: 50%;
position: relative;
transition: transform 0.5s;
}

#crack {
font-family: 'Times New Roman', serif;
font-size: 0;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
transition: font-size 0.5s;
}

#shockwave {
width: 200px;
height: 200px;
background-color: rgba(255, 255, 255, 0.5);
border-radius: 50%;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
display: none;
animation: shockwave 0.5s linear;
}

@keyframes shockwave {
0% {
transform: translate(-50%, -50%) scale(0);
}
100% {
transform: translate(-50%, -50%) scale(1);
}
}

#dust {
width: 100%;
height: 100%;
background-color: rgba(255, 255, 255, 0.5);
position: absolute;
top: 0;
left: 0;
display: none;
animation: dust 0.5s linear;
}

@keyframes dust {
0% {
opacity: 0;
}
100% {
opacity: 1;
}
}
</style>

<link rel="canonical" href="https://calculator.tools/app/king-lil-gs-super-jump-game-627/">
<meta charset="utf-8">

</head>
<body>
<div id="game-container">
<div id="player"></div>
<div id="crack">9</div>
<div id="shockwave"></div>
<div id="dust"></div>
</div>
<script type="text/javascript"> var localStoragePrefix = "ct-627"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>
<script type="text/javascript"> window.addEventListener('load', function() { var observer = new MutationObserver(function() { window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); observer.observe(document.body, {attributes: true, childList: true, subtree: true}); window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); </script>
</body>
</html>

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