<html>
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Permainan Pesawat Terbang</title>
<meta name="description" content="Permainan pesawat terbang yang melewati rintangan">
<meta name="keywords" content="permainan, pesawat terbang, rintangan">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">
<script type="text/javascript">
try {
// App Javascript Goes Here. Place your entire script content inside the try block for error handling.
// This will run when the DOM is ready.
document.addEventListener("DOMContentLoaded", function() {
const gameContainer = document.getElementById('game-container');
const plane = document.getElementById('plane');
let gameStarted = false;
let gamePaused = false;
let score = 0;
function startGame() {
gameStarted = true;
gamePaused = false;
score = 0;
plane.style.top = '50%';
plane.style.left = '50%';
gameContainer.innerHTML = '';
gameContainer.appendChild(plane);
// Add event listeners for controls
document.addEventListener('keydown', movePlane);
document.addEventListener('keyup', stopPlane);
// Start game loop
gameLoop();
}
function gameLoop() {
if (!gameStarted || gamePaused) return;
// Move plane
const planeTop = parseInt(plane.style.top);
const planeLeft = parseInt(plane.style.left);
if (planeTop > 0) {
plane.style.top = (planeTop - 5) + 'px';
}
if (planeLeft > 0) {
plane.style.left = (planeLeft - 5) + 'px';
}
// Check for collision with obstacles
const obstacles = document.getElementsByClassName('obstacle');
Array.from(obstacles).forEach(function(obstacle) {
const obstacleTop = parseInt(obstacle.style.top);
const obstacleLeft = parseInt(obstacle.style.left);
if (planeTop < obstacleTop + obstacle.offsetHeight &&
planeTop + plane.offsetHeight > obstacleTop &&
planeLeft < obstacleLeft + obstacle.offsetWidth &&
planeLeft + plane.offsetWidth > obstacleLeft) {
endGame();
}
});
// Update score
score++;
const scoreElement = document.getElementById('score');
scoreElement.textContent = 'Score: ' + score;
// Create new obstacles
if (score % 50 === 0) {
const obstacle = document.createElement('div');
obstacle.className = 'obstacle';
obstacle.style.top = (Math.random() * 90) + '%';
obstacle.style.left = '100%';
gameContainer.appendChild(obstacle);
}
// Remove obstacles that have gone off screen
Array.from(obstacles).forEach(function(obstacle) {
const obstacleLeft = parseInt(obstacle.style.left);
if (obstacleLeft < -obstacle.offsetWidth) {
obstacle.parentNode.removeChild(obstacle);
} else {
obstacle.style.left = (obstacleLeft - 5) + 'px';
}
});
// Call game loop again
requestAnimationFrame(gameLoop);
}
function movePlane(event) {
if (event.key === 'ArrowUp') {
plane.style.top = (parseInt(plane.style.top) - 10) + 'px';
} else if (event.key === 'ArrowDown') {
plane.style.top = (parseInt(plane.style.top) + 10) + 'px';
} else if (event.key === 'ArrowLeft') {
plane.style.left = (parseInt(plane.style.left) - 10) + 'px';
} else if (event.key === 'ArrowRight') {
plane.style.left = (parseInt(plane.style.left) + 10) + 'px';
}
}
function stopPlane() {
// Stop plane movement when key is released
}
function endGame() {
gameStarted = false;
gamePaused = true;
alert('Game Over! Your score is: ' + score);
}
// Initialize game
startGame();
});
} catch (error) {
// This will throw the error to the parent window.
throw error;
}
</script>
<style>
/* App CSS Goes Here */
#game-container {
width: 500px;
height: 500px;
position: relative;
border: 1px solid #000;
margin: 0 auto;
overflow: hidden;
}
#plane {
width: 50px;
height: 50px;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: #ff0000;
}
.obstacle {
width: 20px;
height: 100px;
position: absolute;
top: 0;
left: 100%;
background-color: #000;
}
#score {
margin-top: 10px;
text-align: center;
font-size: 20px;
font-weight: bold;
}
</style>
<link rel="canonical" href="https://calculator.tools/app/permainan-pesawat-terbang-572/">
<meta charset="utf-8">
</head>
<body>
<div id="main-container" class="container">
<h1>Permainan Pesawat Terbang</h1>
<div id="game-container">
<div id="plane"></div>
</div>
<div id="score">Score: 0</div>
</div>
<script type="text/javascript"> var localStoragePrefix = "ct-572"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>
<script type="text/javascript"> window.addEventListener('load', function() { var observer = new MutationObserver(function() { window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); observer.observe(document.body, {attributes: true, childList: true, subtree: true}); window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); </script>
</body>
</html>
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