Roach Invaders
Sep 22, 2023
v.0
Space Invaders clone that uses emoji of a roach as the playable character and enemies are rat emoji Game Emoji Space invaders Roach Rat

Versions  

Bugs  
None!

Get This App On Your Website

1. Copy the code above with the iframe and link.
2. Paste the code into your website.
3. Resize the iframe to fit your website.

Javascript, HTML, CSS Code

                <html>
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>

<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">

<title>Roach Invaders</title>
<meta name="description" content="Space Invaders clone that uses emoji of a roach as the playable character and enemies are rat emoji">
<meta name="keywords" content="space invaders, game, emoji, roach, rat">

<link href="https://fonts.googleapis.com/css?family=Press+Start+2P" rel="stylesheet">

<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">

<script type="text/javascript">
try {
// App Javascript Goes Here. Place your entire script content inside the try block for error handling.
var player;
var enemies = [];
var bullets = [];
var score = 0;
var gameOver = false;

function setup() {
createPlayer();
createEnemies();

// Event listeners
$(document).keydown(function(event) {
if (event.which === 32) {
event.preventDefault();
createBullet();
}
});

// Start game loop
setInterval(gameLoop, 16);
}

function createPlayer() {
player = $('<div class="player">🪳</div>');
$("#main-container").append(player);
}

function createEnemies() {
for (var i = 0; i < 5; i++) {
var enemy = $('<div class="enemy">🐀</div>');
$("#main-container").append(enemy);
enemies.push(enemy);
}
}

function createBullet() {
var bullet = $('<div class="bullet"></div>');
bullet.css("left", player.css("left"));
$("#main-container").append(bullet);
bullets.push(bullet);
}

function gameLoop() {
if (!gameOver) {
movePlayer();
moveEnemies();
moveBullets();
checkCollision();
}
}

function movePlayer() {
$(document).keydown(function(event) {
if (event.which === 37) { // Left arrow key
var left = parseInt(player.css("left"));
player.css("left", left - 10);
} else if (event.which === 39) { // Right arrow key
var left = parseInt(player.css("left"));
player.css("left", left + 10);
}
});
}

function moveEnemies() {
for (var i = 0; i < enemies.length; i++) {
var top = parseInt(enemies[i].css("top"));
enemies[i].css("top", top + 2);

if (top > 400) {
gameOver = true;
$("#main-container").append('<div class="game-over">Game Over</div>');
}
}
}

function moveBullets() {
for (var i = 0; i < bullets.length; i++) {
var top = parseInt(bullets[i].css("top"));
bullets[i].css("top", top - 5);

if (top < 0) {
bullets[i].remove();
bullets.splice(i, 1);
}
}
}

function checkCollision() {
for (var i = 0; i < bullets.length; i++) {
var bullet = bullets[i];
var bulletTop = parseInt(bullet.css("top"));
var bulletLeft = parseInt(bullet.css("left"));

for (var j = 0; j < enemies.length; j++) {
var enemy = enemies[j];
var enemyTop = parseInt(enemy.css("top"));
var enemyLeft = parseInt(enemy.css("left"));

if (bulletTop <= enemyTop + 20 && bulletTop >= enemyTop && bulletLeft >= enemyLeft && bulletLeft <= enemyLeft + 20) {
bullet.remove();
bullets.splice(i, 1);
enemy.remove();
enemies.splice(j, 1);
score += 10;
$("#score").text("Score: " + score);

if (enemies.length === 0) {
gameOver = true;
$("#main-container").append('<div class="game-over">You Win!</div>');
}

break;
}
}
}
}

// This will run when the DOM is ready.
document.addEventListener("DOMContentLoaded", function() {
setup();
});

} catch (error) {
// This will throw the error to the parent window.
throw error;
}
</script>

<style>
/* App CSS Goes Here */
body {
background-color: #000;
font-family: 'Press Start 2P', cursive;
color: #fff;
overflow: hidden;
}

#main-container {
position: relative;
width: 400px;
height: 400px;
margin: 0 auto;
overflow: hidden;
}

.player {
position: absolute;
bottom: 10px;
left: 190px;
font-size: 30px;
}

.enemy {
position: absolute;
top: -50px;
left: 50px;
font-size: 30px;
}

.bullet {
position: absolute;
top: 350px;
left: 200px;
width: 3px;
height: 10px;
background-color: #fff;
}

.game-over {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 20px;
}

#score {
position: absolute;
top: 10px;
left: 10px;
}
</style>

<link rel="canonical" href="https://calculator.tools/app/roach-invaders-283/">
<meta charset="utf-8">

</head>
<body>
<div id="main-container" class="container">
<div id="score">Score: 0</div>
</div>
<script type="text/javascript"> var localStoragePrefix = "ct-283"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>
<script type="text/javascript"> window.addEventListener('load', function() { var observer = new MutationObserver(function() { window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); observer.observe(document.body, {attributes: true, childList: true, subtree: true}); window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); </script>
</body>
</html>

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