<html>
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Snake Game</title>
<meta name="description" content="Play the classic Snake game">
<meta name="keywords" content="snake,game,classic,fun,arcade">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">
<script type="text/javascript">
try {
// App Javascript Goes Here. Place your entire script content inside the try block for error handling.
document.addEventListener("DOMContentLoaded", function() {
// Constants
const GRID_SIZE = 20;
const GAME_SPEED = 150;
// Variables
let snake = [{ x: 10, y: 10 }];
let apple = { x: 5, y: 5 };
let score = 0;
let direction = { x: 0, y: 0 };
let gameInterval;
// Functions
function createGrid() {
for (let row = 0; row < GRID_SIZE; row++) {
for (let col = 0; col < GRID_SIZE; col++) {
const cell = document.createElement("div");
cell.classList.add("cell");
cell.id = `cell-${row}-${col}`;
document.getElementById("grid").appendChild(cell);
}
}
}
function drawSnake() {
snake.forEach((segment, index) => {
const snakeSegment = document.getElementById(`cell-${segment.x}-${segment.y}`);
snakeSegment.classList.add("snake");
if (index === 0) {
snakeSegment.classList.add("snake-head");
}
});
}
function clearSnake() {
snake.forEach((segment) => {
const snakeSegment = document.getElementById(`cell-${segment.x}-${segment.y}`);
snakeSegment.classList.remove("snake", "snake-head");
});
}
function drawApple() {
const appleCell = document.getElementById(`cell-${apple.x}-${apple.y}`);
appleCell.classList.add("apple");
}
function clearApple() {
const appleCell = document.getElementById(`cell-${apple.x}-${apple.y}`);
appleCell.classList.remove("apple");
}
function updateScore() {
document.getElementById("score").innerText = score;
}
function updateDirection(event) {
const key = event.keyCode;
switch (key) {
case 37: // left
direction = { x: -1, y: 0 };
break;
case 38: // up
direction = { x: 0, y: -1 };
break;
case 39: // right
direction = { x: 1, y: 0 };
break;
case 40: // down
direction = { x: 0, y: 1 };
break;
}
}
function moveSnake() {
const head = { x: snake[0].x + direction.x, y: snake[0].y + direction.y };
snake.unshift(head);
const isAppleEaten = head.x === apple.x && head.y === apple.y;
if (isAppleEaten) {
score++;
generateApple();
} else {
snake.pop();
}
}
function generateApple() {
apple = {
x: Math.floor(Math.random() * GRID_SIZE),
y: Math.floor(Math.random() * GRID_SIZE),
};
}
function checkCollision() {
const head = snake[0];
const isSnakeOutOfBounds =
head.x < 0 ||
head.x >= GRID_SIZE ||
head.y < 0 ||
head.y >= GRID_SIZE;
const isSnakeColliding =
snake.slice(1).some((segment) => segment.x === head.x && segment.y === head.y);
if (isSnakeOutOfBounds || isSnakeColliding) {
endGame();
}
}
function endGame() {
clearInterval(gameInterval);
alert(`Game Over! Your Score: ${score}`);
resetGame();
}
function resetGame() {
snake = [{ x: 10, y: 10 }];
score = 0;
direction = { x: 0, y: 0 };
clearSnake();
clearApple();
updateScore();
generateApple();
drawSnake();
}
function startGame() {
createGrid();
drawSnake();
generateApple();
updateScore();
gameInterval = setInterval(() => {
clearSnake();
moveSnake();
drawSnake();
checkCollision();
}, GAME_SPEED);
}
// Event Listeners
document.addEventListener("keydown", updateDirection);
// Start the game
startGame();
});
} catch (error) {
// This will throw the error to the parent window.
throw error;
}
</script>
<style>
body {
background-color: #f7f7f7;
font-family: 'Roboto', sans-serif;
}
.container {
max-width: 600px;
margin: 0 auto;
padding: 20px;
}
#grid {
display: grid;
grid-template-columns: repeat(20, 1fr);
grid-template-rows: repeat(20, 1fr);
gap: 1px;
border: 1px solid #ccc;
background-color: #fff;
}
.cell {
background-color: #eee;
}
.snake {
background-color: #00bcd4;
}
.snake-head {
background-color: #0097a7;
}
.apple {
background-color: #f44336;
}
#score {
text-align: center;
margin-top: 20px;
font-size: 24px;
font-weight: bold;
color: #333;
}
</style>
<link rel="canonical" href="https://calculator.tools/app/snake-game-542/">
<meta charset="utf-8">
</head>
<body>
<div id="main-container" class="container">
<div id="grid"></div>
<div id="score">0</div>
</div>
<script type="text/javascript"> var localStoragePrefix = "ct-542"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>
<script type="text/javascript"> window.addEventListener('load', function() { var observer = new MutationObserver(function() { window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); observer.observe(document.body, {attributes: true, childList: true, subtree: true}); window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); </script>
</body>
</html>
These are apps made by the community!
Calculator Tools allows you to instantly create and generate any simple one page web app for
free and immediately have it online to use and share. This means anything! Mini apps,
calculators, trackers, tools, games, puzzles, screensavers... anything you can think of that the
AI can handle.
The AI uses Javacript, HTML, and CSS programming to code your app up in moments. This currently
uses GPT-4 the latest and most powerful version of the OpenAI GPT language model.
Have you ever just wanted a simple app but didn't want to learn programming or pay someone to
make it for you? Calculator Tools is the solution! Just type in your prompt and the AI will
generate a simple app for you in seconds. You can then customize it to your liking and share it
with your friends.
AI has become so powerful it is that simple these days.
It uses GPT-4 which is the most powerful model for ChatGPT.
Calculator Tools does not remember things from prompt to prompt, each image is a unique image
that does not reference any of the images or prompts previously supplied.