<html>
<head>
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<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<title>Snake Mini Game</title>
<meta name="description" content="Play the classic Snake game directly in your browser. Control the snake and collect food to grow. Challenge yourself for the high score!">
<meta name="keywords" content="snake game, classic games, arcade game, fun games, HTML5 games">
<!-- Libraries -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js" crossorigin="anonymous"></script>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.min.js" crossorigin="anonymous"></script>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@fortawesome/fontawesome-free@6.6.0/css/fontawesome.min.css" crossorigin="anonymous">
<script type="text/javascript">
try {
document.addEventListener("DOMContentLoaded", function() {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
document.getElementById('main-container').appendChild(canvas);
canvas.width = window.innerWidth > 400 ? 400 : window.innerWidth * 0.9; // Responsive canvas size
canvas.height = canvas.width;
let snake = [{x: 10, y: 10}];
let direction = {x: 1, y: 0};
let food = {};
let score = 0;
function init() {
createFood();
document.addEventListener('keydown', changeDirection);
document.addEventListener('touchstart', handleTouchStart);
document.addEventListener('touchend', handleTouchEnd);
gameLoop();
}
function handleTouchStart(evt) {
startX = evt.touches[0].clientX;
startY = evt.touches[0].clientY;
}
function handleTouchEnd(evt) {
const endX = evt.changedTouches[0].clientX;
const endY = evt.changedTouches[0].clientY;
const xDiff = endX - startX;
const yDiff = endY - startY;
if (Math.abs(xDiff) > Math.abs(yDiff)) {
if (xDiff > 0 && direction.x === 0) { direction = {x: 1, y: 0}; }
else if (xDiff < 0 && direction.x === 0) { direction = {x: -1, y: 0}; }
} else {
if (yDiff > 0 && direction.y === 0) { direction = {x: 0, y: 1}; }
else if (yDiff < 0 && direction.y === 0) { direction = {x: 0, y: -1}; }
}
}
function createFood() {
food.x = Math.floor(Math.random() * (canvas.width / 10)) * 10;
food.y = Math.floor(Math.random() * (canvas.height / 10)) * 10;
if (snake.some(segment => segment.x === food.x && segment.y === food.y)) {
createFood();
}
}
function changeDirection(event) {
switch(event.key) {
case 'ArrowUp':
if (direction.y === 0) { direction = {x: 0, y: -1}; }
break;
case 'ArrowDown':
if (direction.y === 0) { direction = {x: 0, y: 1}; }
break;
case 'ArrowLeft':
if (direction.x === 0) { direction = {x: -1, y: 0}; }
break;
case 'ArrowRight':
if (direction.x === 0) { direction = {x: 1, y: 0}; }
break;
}
}
function update() {
const head = {x: snake[0].x + direction.x * 10, y: snake[0].y + direction.y * 10};
snake.unshift(head);
if (head.x === food.x && head.y === food.y) {
score++;
createFood();
} else {
snake.pop();
}
if (head.x < 0 || head.x >= canvas.width || head.y < 0 || head.y >= canvas.height || collision(head)) {
alert(`Game Over! Score: ${score}`);
document.location.reload();
}
}
function collision(head) {
return snake.slice(1).some(segment => segment.x === head.x && segment.y === head.y);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'lightgreen';
snake.forEach(segment => {
ctx.fillRect(segment.x, segment.y, 10, 10);
});
ctx.fillStyle = 'red';
ctx.fillRect(food.x, food.y, 10, 10);
ctx.fillStyle = 'black';
ctx.font = "20px Arial";
ctx.fillText(`Score: ${score}`, 10, 20);
}
function gameLoop() {
update();
draw();
setTimeout(gameLoop, 100);
}
init();
});
} catch (error) {
throw error;
}
</script>
<style>
body {
background: linear-gradient(135deg, #87CEEB, #FFE1E1);
color: #333;
margin: 0;
font-family: 'Comic Sans MS', cursive, sans-serif;
}
#main-container {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
canvas {
border: 5px solid #FFC107;
border-radius: 10px;
box-shadow: 0 0 15px rgba(0, 0, 0, 0.5);
touch-action: none; /* Prevent default touch actions */
}
</style>
<link rel="canonical" href="https://calculator.tools/app/snake-mini-game-1475/">
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<body>
<div id="main-container" class="container">
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