<!DOCTYPE html>
<html>
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Super Jump Game</title>
<meta name="description" content="A fun 3D game where you control Bradley S. and super jump on a big grassland.">
<meta name="keywords" content="super jump game, 3D game, Bradley S., grassland, bonus level">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">
<link href="https://fonts.googleapis.com/css2?family=Old+English+Text+MT&display=swap" rel="stylesheet">
<script type="text/javascript">
try {
// App Javascript Goes Here. Place your entire script content inside the try block for error handling.
// Game variables
let superJumpCharge = 0;
let superJumpMaxCharge = 1000000000000000000000;
let bonusLevelScore = 0;
// Function to update the super jump charge
function updateSuperJumpCharge() {
if (superJumpCharge < superJumpMaxCharge) {
superJumpCharge += 1;
setTimeout(updateSuperJumpCharge, 10);
}
}
// Function to perform super jump
function performSuperJump() {
if (superJumpCharge >= superJumpMaxCharge) {
// Super jump logic here
let superJumpDuration = superJumpCharge / 100; // Duration based on charge level (1% charge = 1ms duration)
// Add animation and pose to skydive
// Code for super jump
// Calculate crack size and shockwave based on jump height
let crackSize = superJumpCharge / 1000; // Size based on charge level (1% charge = 0.01px size)
let shockwaveSize = superJumpCharge / 10000; // Size based on charge level (1% charge = 0.001px size)
// Display crack and shockwave on landing
// Code for crack and shockwave
// Reset super jump charge
superJumpCharge = 0;
}
}
$(document).on("keydown", function(event) {
if (event.keyCode === 32) {
// Spacebar key is pressed, start charging super jump
updateSuperJumpCharge();
} else if (event.keyCode === 13) {
// Enter key is pressed, go to bonus level
// Code to navigate to bonus level
bonusLevelScore = 0; // Reset bonus level score
} else if (event.keyCode === 88) {
// X key is pressed, attack worms in bonus level
// Code for attacking worms and updating bonus level score
bonusLevelScore += 5;
}
});
// This will run when the DOM is ready.
document.addEventListener("DOMContentLoaded", function() {
// Code to initialize game and display grass lands
});
} catch (error) {
// This will throw the error to the parent window.
throw error;
}
</script>
<style>
/* App CSS Goes Here */
body {
background-color: #00FF00;
font-family: 'Old English Text MT', cursive;
color: #FFFFFF;
margin: 0;
padding: 0;
}
#main-container {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
}
.grass-lands {
width: 99999999999px;
height: 99999999999px;
background-color: #00FF00;
background-image: url('https://example.com/grasslands.jpg'); /* Replace with actual grassland image */
background-size: cover;
position: relative;
}
.super-jump-charge-bar {
position: absolute;
top: 20px;
left: 20px;
width: 200px;
height: 20px;
background-color: rgba(255, 255, 255, 0.5);
}
.super-jump-charge-fill {
width: 0;
height: 100%;
background-color: #FF0000;
}
.bonus-level-score {
position: absolute;
top: 20px;
right: 20px;
font-size: 24px;
}
.worms {
width: 50px;
height: 50px;
background-color: purple;
/* Code for worm image with bunny ears */
}
</style>
<link rel="canonical" href="https://calculator.tools/app/super-jump-game-617/">
<meta charset="utf-8">
</head>
<body>
<div id="main-container" class="container">
<div class="grass-lands">
<div class="super-jump-charge-bar">
<div class="super-jump-charge-fill"></div>
</div>
<div class="bonus-level-score">Score: 0</div>
<!-- Code for Bradley S. character and game elements in grass lands -->
</div>
</div>
<script type="text/javascript"> var localStoragePrefix = "ct-617"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>
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