Frogger Side Scroller

A side-scrolling version of the classic game Frogger

Info

Created On: August 1, 2023
Created By: @CalculatorTools

AI

Model: gpt-3.5-turbo-16k-0613
Time: 81 seconds
Prompt Tokens: 814
Completion Tokens: 2281
Total Token Cost: 3095

Get This App On Your Website

1. Copy the code above with the iframe and link.
2. Paste the code into your website.
3. Resize the iframe to fit your website.

Javascript, HTML, CSS Code

                    <html>
<head>
<script type="text/javascript"> window.addEventListener('error', function(event) { var message = JSON.parse(JSON.stringify(event.message)); var source = event.filename; var lineno = event.lineno; var colno = event.colno; var error = event.error; window.parent.postMessage({ type: 'iframeError', details: { message: message, source: source, lineno: lineno, colno: colno, error: error ? error.stack : '' } }, '*'); }); window.addEventListener('unhandledrejection', function(event) { window.parent.postMessage({ type: 'iframePromiseRejection', details: { reason: event.reason } }, '*'); }); </script>

<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">

<title>Frogger Side Scroller</title>
<meta name="description" content="A side-scrolling version of the classic game Frogger">
<meta name="keywords" content="frogger, game, side scroller">

<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">

<!-- Built-In Functions for Apps -->
<script type="text/javascript">
var localStoragePrefix = "ct-169089143917221";
var lastSave = 0;
// save to localstorage
function saveLocal(data) {
if (Date.now() - lastSave < 1000) {
return;
}
// save to cookie
let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict";
cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString();
document.cookie = cookie;
lastSave = Date.now();
}

// load from localstorage
function loadLocal() {
var cookiePrefix = localStoragePrefix + "=";
var cookieStart = document.cookie.indexOf(cookiePrefix);
if (cookieStart > -1) {
let cookieEnd = document.cookie.indexOf(";", cookieStart);
if (cookieEnd == -1) {
cookieEnd = document.cookie.length;
}
var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd);
return JSON.parse(cookieData);
}
}
</script>

<script type="text/javascript">
// Game Variables
var canvas, ctx;
var frog, cars, logs;
var score, lives;
var gameLoop;

// Game Constants
var CANVAS_WIDTH = 800;
var CANVAS_HEIGHT = 600;
var FROG_SIZE = 50;
var CAR_WIDTH = 80;
var CAR_HEIGHT = 40;
var LOG_WIDTH = 120;
var LOG_HEIGHT = 40;
var CAR_SPEED = 3;
var LOG_SPEED = 2;
var FROG_JUMP = 40;
var MAX_LIVES = 3;

// Game Objects
function Frog(x, y) {
this.x = x;
this.y = y;

this.draw = function() {
ctx.fillStyle = "#00FF00";
ctx.fillRect(this.x - FROG_SIZE / 2, this.y - FROG_SIZE / 2, FROG_SIZE, FROG_SIZE);
}

this.move = function(direction) {
if (direction === "up" && this.y > FROG_SIZE / 2) {
this.y -= FROG_JUMP;
} else if (direction === "down" && this.y < CANVAS_HEIGHT - FROG_SIZE / 2) {
this.y += FROG_JUMP;
} else if (direction === "left" && this.x > FROG_SIZE / 2) {
this.x -= FROG_JUMP;
} else if (direction === "right" && this.x < CANVAS_WIDTH - FROG_SIZE / 2) {
this.x += FROG_JUMP;
}
}
}

function Car(x, y, speed) {
this.x = x;
this.y = y;
this.speed = speed;

this.draw = function() {
ctx.fillStyle = "#FF0000";
ctx.fillRect(this.x - CAR_WIDTH / 2, this.y - CAR_HEIGHT / 2, CAR_WIDTH, CAR_HEIGHT);
}

this.move = function() {
this.x += this.speed;
if (this.x < -CAR_WIDTH / 2) {
this.x = CANVAS_WIDTH + CAR_WIDTH / 2;
} else if (this.x > CANVAS_WIDTH + CAR_WIDTH / 2) {
this.x = -CAR_WIDTH / 2;
}
}
}

function Log(x, y, speed) {
this.x = x;
this.y = y;
this.speed = speed;

this.draw = function() {
ctx.fillStyle = "#FFFF00";
ctx.fillRect(this.x - LOG_WIDTH / 2, this.y - LOG_HEIGHT / 2, LOG_WIDTH, LOG_HEIGHT);
}

this.move = function() {
this.x += this.speed;
if (this.x < -LOG_WIDTH / 2) {
this.x = CANVAS_WIDTH + LOG_WIDTH / 2;
} else if (this.x > CANVAS_WIDTH + LOG_WIDTH / 2) {
this.x = -LOG_WIDTH / 2;
}
}
}

// Game Initialization
function init() {
canvas = document.getElementById("game-canvas");
ctx = canvas.getContext("2d");

frog = new Frog(CANVAS_WIDTH / 2, CANVAS_HEIGHT - FROG_SIZE / 2);
cars = [
new Car(0, CANVAS_HEIGHT - FROG_SIZE / 2 - CAR_HEIGHT, CAR_SPEED),
new Car(CANVAS_WIDTH, CANVAS_HEIGHT - FROG_SIZE / 2 - CAR_HEIGHT, -CAR_SPEED),
new Car(0, CANVAS_HEIGHT - FROG_SIZE / 2 - 2 * CAR_HEIGHT, CAR_SPEED),
new Car(CANVAS_WIDTH, CANVAS_HEIGHT - FROG_SIZE / 2 - 2 * CAR_HEIGHT, -CAR_SPEED)
];
logs = [
new Log(0, CANVAS_HEIGHT - FROG_SIZE / 2 - 3 * CAR_HEIGHT - LOG_HEIGHT, LOG_SPEED),
new Log(CANVAS_WIDTH, CANVAS_HEIGHT - FROG_SIZE / 2 - 3 * CAR_HEIGHT - LOG_HEIGHT, -LOG_SPEED),
new Log(0, CANVAS_HEIGHT - FROG_SIZE / 2 - 4 * CAR_HEIGHT - LOG_HEIGHT, LOG_SPEED),
new Log(CANVAS_WIDTH, CANVAS_HEIGHT - FROG_SIZE / 2 - 4 * CAR_HEIGHT - LOG_HEIGHT, -LOG_SPEED)
];

score = 0;
lives = MAX_LIVES;

document.addEventListener("keydown", handleKeyDown);

gameLoop = setInterval(update, 1000 / 60);
}

// Game Loop
function update() {
ctx.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);

frog.draw();

for (var i = 0; i < cars.length; i++) {
cars[i].move();
cars[i].draw();
}

for (var i = 0; i < logs.length; i++) {
logs[i].move();
logs[i].draw();
}

checkCollision();

if (frog.y < FROG_SIZE / 2) {
score += 10;
resetFrog();
}

if (lives === 0) {
gameOver();
}

drawScore();
drawLives();
}

function checkCollision() {
for (var i = 0; i < cars.length; i++) {
if (Math.abs(frog.x - cars[i].x) < (FROG_SIZE + CAR_WIDTH) / 2 && Math.abs(frog.y - cars[i].y) < (FROG_SIZE + CAR_HEIGHT) / 2) {
lives--;
resetFrog();
break;
}
}

var onLog = false;
for (var i = 0; i < logs.length; i++) {
if (Math.abs(frog.x - logs[i].x) < (FROG_SIZE + LOG_WIDTH) / 2 && Math.abs(frog.y - logs[i].y) < (FROG_SIZE + LOG_HEIGHT) / 2) {
frog.x += logs[i].speed;
onLog = true;
break;
}
}

if (!onLog && frog.y < CANVAS_HEIGHT - FROG_SIZE / 2 - 3 * CAR_HEIGHT) {
lives--;
resetFrog();
}
}

function resetFrog() {
frog.x = CANVAS_WIDTH / 2;
frog.y = CANVAS_HEIGHT - FROG_SIZE / 2;
}

function handleKeyDown(event) {
if (event.key === "ArrowUp" || event.key === "w") {
frog.move("up");
} else if (event.key === "ArrowDown" || event.key === "s") {
frog.move("down");
} else if (event.key === "ArrowLeft" || event.key === "a") {
frog.move("left");
} else if (event.key === "ArrowRight" || event.key === "d") {
frog.move("right");
}
}

function drawScore() {
ctx.font = "24px Arial";
ctx.fillStyle = "#FFFFFF";
ctx.fillText("Score: " + score, 10, 30);
}

function drawLives() {
ctx.font = "24px Arial";
ctx.fillStyle = "#FFFFFF";
ctx.fillText("Lives: " + lives, CANVAS_WIDTH - 100, 30);
}

function gameOver() {
clearInterval(gameLoop);

ctx.font = "48px Arial";
ctx.fillStyle = "#FF0000";
ctx.fillText("Game Over", CANVAS_WIDTH / 2 - 150, CANVAS_HEIGHT / 2);
}

// Initialize the game
init();
</script>

<style>
/* App CSS Goes Here */
#game-canvas {
border: 2px solid #000000;
background-color: #000000;
}
</style>

<link rel="canonical" href="https://calculator.tools/prompt/2879/">
<meta charset="utf-8">
</head>
<body>
<div id="main-container" class="container">
<canvas id="game-canvas" width="800" height="600"></canvas>
</div>
<script type="text/javascript"> var localStoragePrefix = "ct-{{ cachebreaker }}"; var lastSave = 0; function saveLocal(data) { if (Date.now() - lastSave < 1000) { return; } let cookie = localStoragePrefix + "=" + JSON.stringify(data) + "; path=" + window.location.pathname + "'; SameSite=Strict"; cookie += "; expires=" + new Date(Date.now() + 1000 * 60 * 60 * 24 * 365 * 1000).toUTCString(); document.cookie = cookie; lastSave = Date.now(); } function loadLocal() { var cookiePrefix = localStoragePrefix + "="; var cookieStart = document.cookie.indexOf(cookiePrefix); if (cookieStart > -1) { let cookieEnd = document.cookie.indexOf(";", cookieStart); if (cookieEnd == -1) { cookieEnd = document.cookie.length; } var cookieData = document.cookie.substring(cookieStart + cookiePrefix.length, cookieEnd); return JSON.parse(cookieData); } } </script>

<script type="text/javascript"> window.addEventListener('load', function() { var observer = new MutationObserver(function() { window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); observer.observe(document.body, {attributes: true, childList: true, subtree: true}); window.parent.postMessage({height: document.documentElement.scrollHeight || document.body.scrollHeight},"*"); }); </script>
</body>
</html>

FAQ

What is Calculator Tools?

Calculator Tools allows you to instantly create and generate any simple one page web app for free and immediately have it online to use and share. This means anything! Mini apps, calculators, trackers, tools, games, puzzles, screensavers... anything you can think of that the AI can handle.

The AI uses Javacript, HTML, and CSS programming to code your app up in moments. This currently uses GPT-4 the latest and most powerful version of the OpenAI GPT language model.

What Do You Mean Make An App?

Have you ever just wanted a simple app but didn't want to learn programming or pay someone to make it for you? Calculator Tools is the solution! Just type in your prompt and the AI will generate a simple app for you in seconds. You can then customize it to your liking and share it with your friends.

AI has become so powerful it is that simple these days.

Does This Use ChatGPT?

It uses GPT-4 which is the most powerful model for ChatGPT.

Calculator Tools does not remember things from prompt to prompt, each image is a unique image that does not reference any of the images or prompts previously supplied.