Drawn Mask - JunyTony
About this app
Drawn Mask - Create and share custom masks
Drawn Mask - JunyTony
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Source
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Drawn Mask - JunyTony</title>
<meta name="description" content="Drawn Mask - Create and share custom masks">
<meta name="keywords" content="drawn mask, custom mask, mask design">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">
<link href="https://fonts.googleapis.com/css2?family=Roboto:wght@400;700&display=swap" rel="stylesheet">
<script type="text/javascript">
try {
// App Javascript Goes Here. Place your entire script content inside the try block for error handling.
// This will run when the DOM is ready.
document.addEventListener("DOMContentLoaded", function() {
// Creating a canvas element
var canvas = document.createElement("canvas");
var context = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
document.getElementById("main-container").appendChild(canvas);
// Variables
var isDrawing = false;
var lastX = 0;
var lastY = 0;
// Event Listeners
canvas.addEventListener("mousedown", startDrawing);
canvas.addEventListener("mousemove", draw);
canvas.addEventListener("mouseup", stopDrawing);
canvas.addEventListener("mouseout", stopDrawing);
// Functions
function startDrawing(e) {
isDrawing = true;
[lastX, lastY] = [e.clientX, e.clientY];
}
function draw(e) {
if (!isDrawing) return;
context.beginPath();
context.moveTo(lastX, lastY);
context.lineTo(e.clientX, e.clientY);
context.strokeStyle = "#000";
context.lineWidth = 2;
context.lineCap = "round";
context.stroke();
[lastX, lastY] = [e.clientX, e.clientY];
}
function stopDrawing() {
isDrawing = false;
}
});
} catch (error) {
// This will throw the error to the parent window.
throw error;
}
</script>
<style>
/* App CSS Goes Here */
body {
margin: 0;
padding: 0;
overflow: hidden;
font-family: 'Roboto', sans-serif;
}
canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="main-container" class="container">
<!-- App HTML Goes Here -->
</div>
</body>
</html>
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