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Editor de Imagens

Jan 6, 2024

About this app

Um editor de imagens online que permite editar uma imagem por vez.

Editor de Imagens Editor de Imagens Selecione uma imagem para começar: Selecionar Imagem

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Source

                    <html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">

<title>Editor de Imagens</title>
<meta name="description" content="Um editor de imagens online que permite editar uma imagem por vez.">
<meta name="keywords" content="editor de imagens, imagens, editar imagem, online">

<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">
<link href="https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap" rel="stylesheet">

<script type="text/javascript">
try {
// App Javascript Goes Here. Place your entire script content inside the try block for error handling.

// This will run when the DOM is ready.
document.addEventListener("DOMContentLoaded", function() {
// Get the main container
const mainContainer = document.getElementById('main-container');

// Create a file input element
const fileInput = document.createElement('input');
fileInput.type = 'file';

// Create an image element
const imageElement = document.createElement('img');
imageElement.style.maxWidth = '100%';
imageElement.style.marginBottom = '20px';

// Create a canvas element
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');

// Create a function to handle the file selection
function handleFileSelect(event) {
const file = event.target.files[0];
const reader = new FileReader();

reader.onload = function(event) {
imageElement.src = event.target.result;
};

reader.readAsDataURL(file);
}

// Create a function to handle image editing
function handleImageEdit() {
// Get the selected image
const image = new Image();
image.src = imageElement.src;

image.onload = function() {
// Set the canvas dimensions
canvas.width = image.width;
canvas.height = image.height;

// Draw the image on the canvas
ctx.drawImage(image, 0, 0);

// Perform image editing operations here

// Example: Add a filter to the image
ctx.filter = 'grayscale(100%)';

// Clear the main container
mainContainer.innerHTML = '';

// Append the edited image to the main container
mainContainer.appendChild(canvas);
};
}

// Add event listeners
fileInput.addEventListener('change', handleFileSelect);
imageElement.addEventListener('load', handleImageEdit);

// Append the file input and image element to the main container
mainContainer.appendChild(fileInput);
mainContainer.appendChild(imageElement);
});

} catch (error) {
// This will throw the error to the parent window.
throw error;
}
</script>

<style>
/* App CSS Goes Here */
body {
font-family: 'Poppins', sans-serif;
background-color: #f5f5f5;
}

#main-container {
max-width: 600px;
margin: 0 auto;
padding: 20px;
text-align: center;
}

h1 {
font-size: 24px;
font-weight: 700;
margin-bottom: 20px;
}

input[type="file"] {
display: none;
}

.upload-btn {
display: inline-block;
background-color: #ff6b6b;
color: #fff;
padding: 10px 20px;
border-radius: 5px;
cursor: pointer;
transition: background-color 0.3s ease;
}

.upload-btn:hover {
background-color: #ff4c4c;
}
</style>
</head>
<body>
<div id="main-container" class="container">
<h1>Editor de Imagens</h1>
<p>Selecione uma imagem para começar:</p>
<label for="file-input" class="upload-btn">
<i class="fa fa-upload"></i> Selecionar Imagem
</label>

<input type="file" id="file-input" accept="image/*">
</div>
</body>
</html>