Hora de Desenhar - App de Desenho
About this app
Hora de Desenhar - Um divertido app de desenho para crianças
Hora de Desenhar - App de Desenho Hora de Desenhar Cores Terminar Apagar
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Source
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Hora de Desenhar - App de Desenho</title>
<meta name="description" content="Hora de Desenhar - Um divertido app de desenho para crianças">
<meta name="keywords" content="desenho, app, crianças, pintura, arte">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">
<script type="text/javascript">
try {
document.addEventListener("DOMContentLoaded", function() {
// Variables
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var isDrawing = false;
var lastX = 0;
var lastY = 0;
// Event Listeners
canvas.addEventListener("mousedown", startDrawing);
canvas.addEventListener("mousemove", draw);
canvas.addEventListener("mouseup", stopDrawing);
canvas.addEventListener("mouseout", stopDrawing);
// Functions
function startDrawing(e) {
isDrawing = true;
[lastX, lastY] = [e.offsetX, e.offsetY];
}
function draw(e) {
if (!isDrawing) return;
context.beginPath();
context.moveTo(lastX, lastY);
context.lineTo(e.offsetX, e.offsetY);
context.stroke();
[lastX, lastY] = [e.offsetX, e.offsetY];
}
function stopDrawing() {
isDrawing = false;
}
function clearCanvas() {
context.clearRect(0, 0, canvas.width, canvas.height);
}
function saveImage() {
var image = canvas.toDataURL("image/png");
var link = document.createElement("a");
link.href = image;
link.download = "drawing.png";
link.click();
}
$("#colors-button").click(function() {
var colors = ["#ff0000", "#00ff00", "#0000ff", "#ffff00", "#ff00ff", "#00ffff"];
var randomColor = colors[Math.floor(Math.random() * colors.length)];
context.strokeStyle = randomColor;
});
$("#save-button").click(function() {
saveImage();
});
$("#clear-button").click(function() {
clearCanvas();
});
});
} catch (error) {
throw error;
}
</script>
<style>
body {
font-family: 'Arial', sans-serif;
background-color: #f1f1f1;
}
h1 {
text-align: center;
margin-top: 20px;
color: #333;
}
#canvas-container {
margin-top: 20px;
background-color: #fff;
border: 1px solid #ccc;
border-radius: 5px;
padding: 10px;
}
canvas {
width: 100%;
height: 400px;
border: 1px solid #ccc;
}
.button {
margin-top: 10px;
padding: 10px 20px;
border-radius: 5px;
border: none;
color: #fff;
font-size: 16px;
cursor: pointer;
transition: background-color 0.3s ease;
}
#colors-button {
background-color: #ff4081;
}
#save-button {
background-color: #4caf50;
}
#clear-button {
background-color: #f44336;
}
.button:hover {
background-color: #333;
}
.button i {
margin-right: 5px;
}
</style>
</head>
<body>
<div id="main-container" class="container">
<h1>Hora de Desenhar</h1>
<div id="canvas-container">
<canvas id="canvas"></canvas>
</div>
<div class="buttons-container">
<button id="colors-button" class="button"><i class="fa fa-paint-brush"></i>Cores</button>
<button id="save-button" class="button"><i class="fa fa-save"></i>Terminar</button>
<button id="clear-button" class="button"><i class="fa fa-trash"></i>Apagar</button>
</div>
</div>
</body>
</html>
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