Single Player Pinball Game
About this app
A fun and colorful single player pinball game.
Single Player Pinball Game
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Source
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Single Player Pinball Game</title>
<meta name="description" content="A fun and colorful single player pinball game.">
<meta name="keywords" content="game, pinball, single player, web app">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
<link href="https://stackpath.bootstrapcdn.com/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet">
<script type="text/javascript">
try {
let score = 0;
let ball = {};
let paddle = {};
let bricks = [];
const paddleWidth = 75;
const paddleHeight = 10;
const ballDiameter = 10;
const brickWidth = 50;
const brickHeight = 20;
const rowCount = 5;
const columnCount = 10;
const brickPadding = 10;
const offsetTop = 30;
const offsetLeft = 30;
document.addEventListener("DOMContentLoaded", function() {
const canvas = document.getElementById('pinballCanvas');
const ctx = canvas.getContext('2d');
function drawScore() {
ctx.font = '16px Arial';
ctx.fillStyle = '#0095DD';
ctx.fillText('Score: ' + score, 8, 20);
}
function drawBall() {
ctx.beginPath();
ctx.arc(ball.x, ball.y, ballDiameter, 0, Math.PI*2);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddle.x, canvas.height-paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for(let c=0; c<columnCount; c++) {
for(let r=0; r<rowCount; r++) {
if(bricks[c][r].status == 1) {
let brickX = (c*(brickWidth+brickPadding))+offsetLeft;
let brickY = (r*(brickHeight+brickPadding))+offsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = "#0095DD";
ctx.fill();
ctx.closePath();
}
}
}
}
function collisionDetection() {
for(let c=0; c<columnCount; c++) {
for(let r=0; r<rowCount; r++) {
let b = bricks[c][r];
if(b.status == 1) {
if(ball.x > b.x && ball.x < b.x+brickWidth && ball.y > b.y && ball.y < b.y+brickHeight) {
ball.dy = -ball.dy;
b.status = 0;
score++;
if(score == rowCount*columnCount) {
alert("YOU WIN, CONGRATULATIONS!");
document.location.reload();
}
}
}
}
}
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBricks();
drawBall();
drawPaddle();
drawScore();
collisionDetection();
if(ball.x + ball.dx > canvas.width-ballDiameter || ball.x + ball.dx < ballDiameter) {
ball.dx = -ball.dx;
}
if(ball.y + ball.dy < ballDiameter) {
ball.dy = -ball.dy;
} else if(ball.y + ball.dy > canvas.height-ballDiameter) {
if(ball.x > paddle.x && ball.x < paddle.x + paddleWidth) {
ball.dy = -ball.dy;
} else {
alert("GAME OVER");
document.location.reload();
}
}
if(rightPressed && paddle.x < canvas.width-paddleWidth) {
paddle.x += 7;
} else if(leftPressed && paddle.x > 0) {
paddle.x -= 7;
}
ball.x += ball.dx;
ball.y += ball.dy;
requestAnimationFrame(draw);
}
let rightPressed = false;
let leftPressed = false;
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function keyDownHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = true;
} else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = true;
}
}
function keyUpHandler(e) {
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = false;
} else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = false;
}
}
function resetGame() {
ball = {
x: canvas.width/2,
y: canvas.height-30,
dx: 2,
dy: -2
};
paddle = {
x: (canvas.width-paddleWidth)/2
};
score = 0;
for(let c=0; c<columnCount; c++) {
bricks[c] = [];
for(let r=0; r<rowCount; r++) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
}
resetGame();
draw();
});
} catch (error) {
throw error;
}
</script>
<style>
body {
background: linear-gradient(to right, #f12711, #f5af19);
display: flex;
align-items: center;
justify-content: center;
height: 100vh;
margin: 0;
}
canvas {
border: 1px solid #000;
background-color: #ffffff;
}
</style>
</head>
<body>
<canvas id="pinballCanvas" width="480" height="320"></canvas>
</body>
</html>
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