Tactical Combat Decision Maker
About this app
A fun and interactive web app that helps you simulate combat decisions based on enemy proximity and engagement rules.
Adeptus Titanicus Solo AI Adeptus Titanicus Solo AI Next Phase (ORDER) Log
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Source
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Adeptus Titanicus Solo AI</title>
<meta name="description" content="An interactive web application for managing Titans in Adeptus Titanicus, allowing users to simulate orders and combat decisions.">
<meta name="keywords" content="Titan, Adeptus Titanicus, combat, simulation, strategy, orders, game, AI, HTML5, interactive">
<style>
body {
font-family: 'Roboto', sans-serif;
background: linear-gradient(to right, #4facfe 0%, #00f2fe 100%);
margin: 0;
color: #333;
}
.container {
padding: 20px;
border-radius: 10px;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
background-color: rgba(255, 255, 255, 0.9);
max-width: 800px;
margin: auto;
margin-top: 50px;
}
h1, h2 {
text-align: center;
color: #ff6f61;
}
.titan-card {
border: 1px solid #555;
border-radius: 10px;
padding: 10px;
margin-bottom: 15px;
background-color: #f9f9f9;
}
.btn {
background-color: #ff6f61;
color: #fff;
border: none;
padding: 10px 20px;
border-radius: 5px;
cursor: pointer;
font-size: 1em;
text-transform: uppercase;
}
.log {
background-color: #e0e0e0;
padding: 10px;
border-radius: 5px;
margin-top: 20px;
}
</style>
</head>
<body>
<div class="container">
<h1>Adeptus Titanicus Solo AI</h1>
<div id="titan-container"></div>
<button class="btn" id="next-phase-button">Next Phase (ORDER)</button>
<div class="log" id="log-container"><h2>Log</h2></div>
</div>
<script>
const titans = [
{
id: 1,
name: "Reaver Titan",
variant: "Goth",
VSG: 5,
position: { x: 3, y: 2 },
weapons: [
{
name: "Las-cannon",
range: { short: 30, long: 60 },
crit: 4,
}
],
damage: {},
order: null
}
];
const getBestOrder = (titan, enemyDistance) => {
if (titan.damage.reactor) return "DAMAGE CONTROL";
if (enemyDistance < 12) return "CHARGE";
if (enemyDistance < 60) return "FIRST FIRE";
return "ADVANCE";
};
const applyDamage = (titan) => {
const damageRoll = Math.ceil(Math.random() * 6);
let location;
switch (damageRoll) {
case 1: location = "leftArm"; break;
case 2: location = "rightArm"; break;
case 3: location = "carapace"; break;
case 4: location = "legs"; break;
case 5: location = "MIUs"; break;
case 6: location = "reactor"; break;
default: location = "body";
}
const newDamage = { ...titan.damage, [location]: true };
return { ...titan, damage: newDamage };
};
let phase = "ORDER";
let log = [];
let state = titans;
const updateTitanCards = () => {
const titanContainer = document.getElementById('titan-container');
titanContainer.innerHTML = '';
state.forEach(titan => {
const card = document.createElement('div');
card.className = 'titan-card';
card.innerHTML = `
<p class="font-bold">${titan.name} (${titan.variant})</p>
<p>Order: ${titan.order || "None"}</p>
<p>VSG: ${titan.VSG}</p>
<p>Damage: ${Object.keys(titan.damage).length ? Object.keys(titan.damage).join(", ") : "None"}</p>
`;
titanContainer.appendChild(card);
});
};
document.getElementById('next-phase-button').onclick = () => {
if (phase === "ORDER") {
state = state.map(titan => {
const enemyDistance = 20;
const order = getBestOrder(titan, enemyDistance);
return { ...titan, order };
});
log.push("Orders assigned");
phase = "MOVEMENT";
} else if (phase === "MOVEMENT") {
log.push("Titans moved");
phase = "REPAIR";
} else if (phase === "REPAIR") {
state = state.map(titan => {
let newDamage = { ...titan.damage };
if (titan.order === "DAMAGE CONTROL") {
for (let system in newDamage) {
if (Math.ceil(Math.random() * 6) + 1 >= 5) {
delete newDamage[system];
}
}
}
return { ...titan, damage: newDamage };
});
log.push("Repairs resolved");
phase = "COMBAT";
} else if (phase === "COMBAT") {
state = state.map(applyDamage);
log.push("Combat executed, damage applied");
phase = "END";
} else {
log.push("New turn");
phase = "ORDER";
}
updateTitanCards();
document.getElementById('log-container').innerHTML = "<h2>Log</h2>" + log.map((entry, i) => `<p key=${i} class="text-sm">- ${entry}</p>`).join("");
};
updateTitanCards();
</script>
</body>
</html>
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