Tactical Combat Decision Maker
About this app
A fun and interactive web app that helps you simulate combat decisions based on enemy proximity and engagement rules.
Tactical Combat Decision Maker Tactical Combat Decision Maker Make decisions based on combat scenarios! Enemy Distance (cm) Enemy has CHARGE order Decision Your action will appear here!
Related apps
Put this on your site
Source
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Tactical Combat Decision Maker</title>
<meta name="description" content="A fun and interactive web app that helps you simulate combat decisions based on enemy proximity and engagement rules.">
<meta name="keywords" content="combat, simulation, strategy, tactics, close combat, game, HTML5, interactive">
<!-- Libraries -->
<!-- jQuery (3.6.0) -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js" crossorigin="anonymous"></script>
<!-- Bootstrap CSS (5.3.3) -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/css/bootstrap.min.css" crossorigin="anonymous">
<!-- Bootstrap JS (5.3.3) -->
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.3.3/dist/js/bootstrap.min.js" crossorigin="anonymous">
</script>
<!-- Font Awesome (6.6.0) -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@fortawesome/fontawesome-free@6.6.0/css/fontawesome.min.css" crossorigin="anonymous">
<script type="text/javascript">
try {
document.addEventListener("DOMContentLoaded", function() {
$('#execute-action').on('click', function() {
const enemyDistance = parseInt($('#enemy-distance').val());
const enemyHasCharge = $('#enemy-charge').is(':checked');
const bestWeapon = 'Laser Rifle'; // Example weapon
let action;
if (enemyDistance <= 12 && enemyHasCharge) {
action = 'Engage in Close Combat!';
}
else if (enemyDistance < 100 && isEnemyInLineOfSight()) {
action = `Fire with ${bestWeapon}!`;
}
else {
action = 'Move toward closest threat or objective!';
}
$('#action-result').text(action);
});
function isEnemyInLineOfSight() {
// Basic simulation logic for line of sight; in a real scenario,
// this would include more complicated logic using game state, angles, etc.
return Math.random() > 0.2; // 80% chance of a valid line of sight
}
});
} catch (error) {
throw error;
}
</script>
<style>
body {
background: linear-gradient(to right, #4facfe 0%, #00f2fe 100%);
color: #fff;
}
#main-container {
padding: 20px;
border-radius: 10px;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.5);
background-color: rgba(0, 0, 0, 0.7);
}
h1, h2 {
text-align: center;
}
.input-group {
margin-bottom: 15px;
}
.btn {
background-color: #ff6f61;
}
#action-result {
font-size: 1.5em;
font-weight: bold;
text-align: center;
margin-top: 20px;
}
</style>
</head>
<body>
<div id="main-container" class="container">
<h1>Tactical Combat Decision Maker</h1>
<h2>Make decisions based on combat scenarios!</h2>
<div class="input-group">
<label class="input-group-text" for="enemy-distance">Enemy Distance (cm)</label>
<input type="number" class="form-control" id="enemy-distance" placeholder="Enter enemy distance"/>
</div>
<div class="form-check mb-3">
<input class="form-check-input" type="checkbox" id="enemy-charge" value="1">
<label class="form-check-label" for="enemy-charge">Enemy has CHARGE order</label>
</div>
<button id="execute-action" class="btn btn-primary">Decision</button>
<div id="action-result">Your action will appear here!</div>
</div>
</body>
</html>
NEW APPS
These are apps made by the community!